﻿using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UI;

//public static class GameObjectUtility {

//    public static void ForceRefreshSizeFitter(this GameObject gameObject) {
//        Assert.IsNotNull(gameObject);

//        var sizeFitters = gameObject.GetComponentsInChildren<ContentSizeFitter>();
//        for (var index = sizeFitters.Length - 1; index >= 0; --index) {
//            var sizeFitter = sizeFitters[index];
//            LayoutRebuilder.ForceRebuildLayoutImmediate(sizeFitter.transform as RectTransform);
//        }
//        var layoutGroups = gameObject.GetComponentsInChildren<LayoutGroup>();
//        for (var index = layoutGroups.Length - 1; index >= 0; --index) {
//            var layoutGroup = layoutGroups[index];
//            LayoutRebuilder.ForceRebuildLayoutImmediate(layoutGroup.transform as RectTransform);
//        }
//    }
//}